cycle per degree (cpd) | ||
deg | ||
phase shift in deg/s |
Here is the math behind this stimulus:
z = cos(2*pi*x*sf+phi+speed*time)
x and time are the spatial and temporal coordinates, respectively, of the stimulus, z is the stimulus appearance in term of luminance contrast (with maximum 100%).
If you increase the spatial frequency sf beyond a certain point, you may observe some distortion or aliasing effects. The drifting may even occur in the opposite direction ! This typically occurs when the frequency gets higher than the Nyquist frequency (defined as half of the sampling rate, defined here by the pixel resolution of the display).